It has been over a decade since the release of Diablo III, and despite the game’s enduring success and release on nearly every modern system, Blizzard knew that Diablo IV had to feel like a modern game–one that is still quintessential Diablo, but with updates to make it appeal both to longtime fans and to first-time players.
More players in more places
Speaking to GameSpot prior to the announcement of the upcoming Server Slam beta test, director Joe Shely emphasized one of the biggest launch-day differences between Diablo IV and its predecessors: It’s shipping on consoles and PC at the same time. It’s a decision that, in the day of cross-play across devices and even generations, brought it in line with many other current online games.